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Draft Sickos
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Dictionary · NFL Scout

The vocabulary of the Draft.

Bend, leverage, half-slide, processing, three-cone. The scout jargon used in NFL war rooms, explained in Spanish without diluting it. Read it through or look it up when you need it.

38 terms

A

2 entries
Anticipation
Throwing before the receiver breaks — trusting the route and winning the window before the defense reacts.
Arm talent
Mix of arm strength, release speed, and ability to change trajectories (touch, drive, fade).

B

4 entries
Ball skills
Ability to track the ball in the air, play it, and turn targets into INTs or PBUs.
Bend
An edge rusher's ability to turn the corner at a low angle without losing speed — the pass-rusher holy grail.
Big Nickel
Defensive personnel with 3 safeties instead of a nickel CB — trades coverage range for tackling and matchups vs TE/RB.
Burst
Explosive acceleration through the first 2-3 steps. Critical for edges, RBs, and CBs.

C

4 entries
Catch radius
The volume of space a WR can attack the ball in — function of height, arm length, and body control.
Comp (comparison)
NFL player the prospect stylistically resembles. We use high/likely/low comps.
High comp = the ceiling if everything breaks right. Likely comp = the realistic projection. Low comp = the floor if development stalls.
Cover 2
Two deep safeties splitting the field in halves, five underneath defenders in zone.
Cover 3
Three deep defenders (1 middle safety + 2 CBs) with 4 underneath.

D

2 entries
Day 1 starter
Projected to start from Week 1 as a rookie.
Developmental
Prospect with upside who needs 1-2 years of development before contributing.

F

1 entry
Floor / Ceiling
Projected floor and ceiling. The floor is what he almost certainly becomes; the ceiling is what he could become.

G

2 entries
Gap integrity
Disciplined commitment to your assigned gap in run defense.
Gap scheme
Run scheme with pulls and trap blocks designating a specific hole (power, counter, GT).

H

1 entry
Half-slide protection
Pass-pro scheme where half the OL slides in zone and the other half blocks man.

L

1 entry
Leverage
Physical positioning relative to the opponent — winning leverage means a better angle or pad level to dictate the rep.
On defense, keeping leverage means forcing the ball-carrier toward your help. On OL/DL, leverage = lower pad level wins.

M

2 entries
Man-free (Cover 1)
Man-to-man with a single free safety patrolling deep — max pressure, max risk.
Motor
Effort and persistence play after play. A "hot motor" chases until the final whistle.

N

1 entry
NFL Combine
Annual event in Indianapolis where ~330 prospects go through measurements, drills, interviews, and medical physicals.

O

1 entry
Off coverage
CB plays 5-8 yards off the WR to read the play and break on the catch.

P

5 entries
Play action
Run fake before the pass to freeze LBs and safeties and open downfield windows.
Pocket presence
A QB's ability to feel rush he can't see and slide within the pocket while keeping eyes downfield.
Press coverage
CB plays in the WR's face at the line to disrupt the release and the timing.
Pro Day
Private workout each college hosts so scouts can measure their prospects on the school's own campus.
Processing speed
Mental speed to read coverage pre-snap, diagnose post-snap, and pull the trigger on time.

R

4 entries
RAS
Relative Athletic Score — a 0-10 metric comparing a prospect's athletic profile against the historical pool at his position.
Combines height, weight, 40, vertical, broad, three-cone and shuttle on a normalized scale. A RAS of 9+ puts the player in the 90th athletic percentile at his position historically.
Red flag
Serious character, medical, or on-field concern that impacts the draft evaluation.
Route tree
The set of routes a WR has mastered and can run at a high level.
RPO (Run-Pass Option)
Play where the QB reads a defender post-snap and decides to hand off or throw the pass.

S

3 entries
Separation
Distance between WR and CB at the catch point. Top WRs average >3 yards.
Shuttle (20-yard)
5-10-5 drill measuring lateral acceleration and ability to decelerate and redirect.
Stack & shed
LB who absorbs an OL's block, sheds it, and pursues the ball-carrier.

T

3 entries
Tape
The prospect's game film. "The tape doesn't lie" is the scout mantra — above measurables or combine numbers.
Three-cone
Combine drill measuring change of direction and lateral agility on an L-shaped three-cone pattern.
Sub-7.0s times are elite for skill players. Critical for CBs, edge rushers, and receivers that live off the release.
Two-gap
DL responsible for controlling two gaps simultaneously (typical of a 3-4 NT).

Y

1 entry
YAC (Yards After Catch)
Yards gained after the catch. A marker of post-catch creator ability.

Z

1 entry
Zone blocking
Run-blocking scheme where the OL blocks zones in unison, opening cutback lanes.

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